‘A Cognitive VR Experience’
(FLAGCX & MIT)

‘A Cognitive VR Experience’
(FLAGCX & MIT)

Title: A Cognitive VR Experience
Type: VR and Immersive Technologies
Year: 2017
Production: FLAGCX, SNOWCRASH, MIT (Hacking Arts)
Work: 360º VR Audio and Music Production/Performance
About: “A Cognitive VR Experience is an installation concept that uses a local multi-user environment at MIT Media Lab, in a warehouse scale ‘six degree of freedom’ experience, connected transcontinentally with Lobo in São Paulo in real time. There, a piano player with body tracking played live, and people could hang out in this VR library bar with Watson, with a number of different interactions.

We also used haptic feedback, custom 3D printed controllers for unique input solutions and fluid interactions between users both on the real world and in its virtual counterpart through roomsync and sensor fusion algorithms. That means people can throw objects to each other in the real and virtual world at the same time.

We also built custom magic bottles and futuristic drink holders to allow users to make impossible drinks in VR, like a Nebula drink, Van Gogh’s Starry Night cocktail, fire, RPG Mana and fairy tears, among others – that exist in real life too, as normal soft drinks, of course, tracked to the real holders that people used to drink in real life.

All of that to take immersion and presence to the highest possible level with today’s technology. That was our briefing by the Hacking Arts team: Stretch the limits of VR, with the goal to inspire devs that would participate of a massive hackathon that took place from saturday night throughout sunday (last day of event) with the goal of changing the world through technology and arts”
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